Update log
0.0.9
General Changes
1. Changed container and inventory font colors to mix of white and orange. Now more visible against the dark background. Only applied to English US lang file.
2. Redid grass colormap to make it lighter instead of darker

Optifine-related Changes
3. NEW Ender Dragon model and texture based on Hegel (Some model details had to be omitted for performance reasons).
4. NEW Steve-like model for Villager. 
5. NEW Villager texture for Optifine CEM.
6. NEW Villager profession skins (Phase 1 only. Shading to be done in Phase 2 - or 3 depending on how much work needs to be done).
7. Enabled medium exploder full leg animation instead of only feet.
8. Enabled Beauvoir arm and head animation.

Fixes and Other Alterations Unmentioned Above
9. Changed dragon_breath particle texture to suit Hegel
10. ROLLBACK: Break animation
11. Slight model changes to medium exploder model
12. Added blank texture files for villager biome variant overlays

Notes for 0.0.9
- Optifine is now a requirement for the following reason: Applicable Resistance Fighter skins and Hegel texture are in vanilla paths but created for CEM use. Pack can totally run without Optifine, but certain entities will have 'incomplete' textures.
- Oddly, Optifine refuses to read dragon.png inside Optifine CEM folder. If you refuse to use Optifine with this pack, you should delete the following file: textures/entity/enderdragon/dragon.png.
- Due to End dimension lighting, all colors appear darker than usual without an active nearby light source (such as a torch).
- New villager model animation done with tip from @sixfootblue.
- CEM animations are already available this time around for Hegel and Resistance Fighter models
- The model for Resistance Fighters allows for per limb textures and body wear. So, a little though not too complicated work has to be done to make normal player textures compatible for villager use.



0.0.8
1. NEW Nether Portal texture.
2. NEW Mossy Cobblestone texture, and redid cobblestone texture for a lighter dark-purple hue.
3. NEW Spruce and Dark Oak fence gate models.
4. NEW Spruce, Dark Oak, and Nether Brick fence inventory icons.
5. NEW End block, End brick, End portal, and End portal eye textures. Theme is Copied City.
6. NEW End_sky.png texture.
7. NEW Obsidian and Crying Obsidian textures.
8. NEW End and Dirt advancement background textures.
9. NEW Nether rack, Nether Brick, crimson root, and weeping vine textures (and new model for latter two as well). Theme is Abandoned Factory.
10. NEW break progress bar colors and (inverted previous) animation.

OPTIFINE REQUIRED
11. NEW Spider texture and emissive overlay based on Ko-Shi.
12. NEW Cave Spider model: Confirmed compatibility and moved 0.0.7 spider So-Shi model and texture to cave_spider. 
13. NEW End sky and fog colors. 
14. NEW Blaze model based on Small Flyer. 
15. NEW Enderman model: Enables horns for Gestalt Shade. 
16. NEW Alternate nether portal texture appears in nether biomes. Meant to mimic TV static. Mildly inspired by the TVs found inside the Amusement Park's castle. 
17. NEW Ghast model based on medium flyer. 
18. NEW Creeper model based on medium exploder.
19. ADDED lunar tear item emissive overlay for when in inventory. 
20. ADDED new Optifine emissive overlays for Spider, Cave Spider, Creeper, and Ghast.

Fixes and Other Alterations
21. OPTIMIZED dark oak fence side model.
22. OPTIMIZED Ender Eye model and texture: eliminated a lot of iris cubes and simplified texture layout.
23. OPTIMIZED Virtuous Contract: eliminated ~70 cubes (some texture details have been removed in the process).
24. OPTIMIZED Virtuous Treaty: eliminated ~150 cubes (some texture details have been removed in the process).
25. MODIFIED Beastlord / Diamond Axe third-person left, first-person left, and item frame placement.
26. FIXED dark oak fence side texture.
27. FIXED incorrect fence parent reference.
28. FIXED: moved dragon_fireball_e.png emissive overlay from item to entity.
29. REMOVED paintings (not bothered to provide so many credits).

Notes for 0.0.8
- Minor texture details removed from Virtuous Contract and Treaty may or may not be returned to the models in a later update
- All models are subject to further change; not indicative of a perfect Minecraft adaptation in any way
- Going forward, Optifine is strongly recommended to be installed before pack use. I have included vanilla model retextures, however, for those who aren't bothered to get the full experience. Not all mobs with new models have vanilla retextures. Vanilla retextures are pre-existing; none were or will be deleted.
- Medium flyer lacks guns and other details on its extensions for either optimization reasons or the fact that Ghast only attacks with/from one part of its body
- Some optimization work has already been done this time around for mob models so that game performs closer to vanilla performance. As always, report issues.



0.0.7
1. NEW Spider model based on spider robot So-Shi (cave spider will remain as it is). OPTIFINE REQ.
2. NEW Wither model based on Beauvoir. OPTIFINE REQ.
3. NEW emissive overlays for Wither Skeleton and this pack's Optifine zombie and spider models
4. NEW: Applied Skeleton skin for Wither Skeleton
5. MODIFIED Notification bar in toasts.png as text is too hard to see with clear background



0.0.6
1. NEW Main Menu background (by Novariko on DeviantArt)
2. NEW Map design and icons
3. NEW achievement and notification widget textures
4. NEW color.properties file in /optifine for loading screen, portal particle, boss text, xpbar colors. OPTIFINE REQ.
5. NEW xp orb color (stays orange without flashing) and sky color (slightly tinted brownish-yellow, just like in NieR:Automata). OPTIFINE REQ.
***6. NEW menu music (included two files)
***7. NEW calm game music (1: Memories of Dust; 2: City Ruins - Rays of Light; 3. Peaceful Sleep)
***8. NEW Ender Dragon Boss music: Grandma - Destruction (personal trim for loop)
***9. NEW hal game music (1: Faltering Prayer; 2: Widespread Illness; 3: Vague Hope; 4. Voice of no Return (Guitar))
10. NEW dragon_breath.json
11. NEW Zombie model based on stubby robots. OPTIFINE REQ.
12. FIXED: Moved dragon_fireball from /items to /entity/ender_dragon
13. FIXED: fence models referencing non-existent parents.
14. FIXED: blank_item.png not following power of two.
15. MODIFIED third-person and first-person left-hand Virtuous Treaty and Virtuous Contract placements. Looks more like NieR:Automata now when you have one of those swords in your off-hand (left, pressing 'f' by default)
16. MODIFIED: Removed some unnecessary entries in sounds.json which were brought over from predecessor using Godlander's map resource.
17. Created and updated credits.txt
18. Removed /optifine/anim folder. Forgot to do so before 0.0.5

Notes for 0.0.6
*** /Sounds records and music folder is a separate release due to copyright fears and file size reasons. If you wish to experience my pack as I am, follow the relevant link
- I'll likely do less entity remodeling as it's very limiting and only based on original entity's pivot points. Modeling was too frustrating.
- If the new sky color messes with your shaders, delete /optifine/colormap/sky0.png



0.0.5
1. Changed Lunar Tear break particles to be its /item .png rather than its /model .png. Not perfect, but it looks a lot better than before.
2. NEW Virtuous Treaty model, 64x64 highly detailed model and texture, replaces Netherite Sword. Meant to be a blocky interpretation. Not to scale.
3. Virtuous Treaty is now enabled as an Optifine CIT. Can replace any sword and axe level, similar to Beastlord and Virtuous Contract, through anvil renaming.
4. NEW TNT texture. The whole idea is it's an enlarged volatile black box from a dead android. Textures are simple and the same for top, side, and bottom. There's a purple gradient representing energy cracks that will emit light at night when Optifine is installed. Uses emissive overlay like Lunar Tear.
5. NEW TNT model in GUI and when held. More to scale with player. Good for RP. Also uses emissive overlay. Uses 32x32 texture.
6. NEW cuboid sphere model for fire_charge. Old texture still exists for backup, but also now replaces dragon_fireball. Snowball texture and model will remain as is since it still looks pretty good
7. NEW Emil face - welcome, Emil! This new model and accompanying texture replaces Ender Eye. 
8. Portal and reverse_portal particle .json files have been included to redirect to Celestial Alphabet particles.
9. NEW Enderman Eye and Skin textures based on Gestalt Shades. With this new update, Celestial Alphabet particles also surround them due to the aforementioned particle .json change, making for a rather cool effect.
10. Added emissive layer for several mobs retextured by this pack: Watch their eyes glow if Optifine is installed!
11. Added emissive layer for various enemy projectile textures and slime ball
12. NEW Oak log and Dark Oak log textures. Essentially vanilla textures with a green shade over at mostly 20% opacity, darker on dark oak. SPECIFICALLY made for use with xLoveLights' map, yet still with normal gameplay in mind.
13. NEW: gave stone, gravel, dirt, coarse dirt, and grass blocks' dirt texture a brownish-yellow tint
14. Darkened grass colormap
15. NEW Nether Brick, Dark Oak, and Spruce fence textures and models 
16. NEW Smooth stone, stone, and stone brick textures
17. NEW brick texture - very slight but tasteful change from vanilla for NieR map uses.

Notes for 0.0.5
- The new fire charge model isn't the best implementation. I've had to do heavy 'optimization' by eliminating over half of its vertices/cubes from the max it originally had. I only let it release when it passed my lag wall of 5x10 item frames.
- If the new fire charge model still lags your computer, there's nothing I can suggest but removing fire_charge.json from /models/item. This lag implies your computer is relatively weak compared to mine.
- To-do: Optimize Virtuous Treaty and Virtuous Contract models. They don't pass the lag wall atm; lowers FPS by half when over 5 are in a group.
- Emil's face is potentially too taxing. Though not as much as the sword model pairs.
- A placed black box had to be the same size as the TNT originally was. It couldn't use my new model. Else, the bottom-most layer of the 'block' would act as an x-ray. Transparent sides to cover up the x-ray or act like a levitation force for the box wouldn't work as the block enforces 100% opacity.
- Only applicable mobs that can have an emissive layer have glowing eyes. And I'll repeat: Only works with Optifine installed, but it is OPTIONAL. It makes specific existing colors on the retexture glow. I've made sure that non-optifine users will still see the same textures, just not glowing. Zero performance impact.
- Dirt and Log textures, and grass colormap are especially subject to future change.
- New fence model and block textures aside from dirt are mainly for use in xLoveLight's map



0.0.4.1
1. File can now be used straight after downloading. Changelog, readme, and license are moved into the pack's directory.
2. Updated license and detached license from readme.

0.0.4
1. Removed all mentions of the folder "items" as "items" folder was replaced by "item" in recent Minecraft versions. Accordingly, moved all original contents to "item".
2. Appended blank.png files with parent folder's name for consistency, then edited dependent .json files.
3. Created icon.png and pack.png based off of PS4 lunar tear trophy.
4. Created a 2D Lunar Tear for when item is held. Will serve as better model when in item frame.
5. CHANGE: Lunar Tear will now replace Lily of the Valley instead of Poppy. Seems more appropriate.
6. NEW Virtuous Contract model replaces Diamond Sword. Check it out!
7. Changed Beastlord gui icon to fit inside item box borders. Also changed its dropped appearance to look bigger, more epic, similar to the new Virtuous Contract.
8. The 0.0.1 enemy projectile is now a snowball retexture. 
9. NEW dark purple projectile, unblock-able variant from NieR:Automata, has replaced texture from 0.0.1 as fire_charge.
10. Now, instead of being blank, a small yellow bar replaces the hook to show where your pod has landed.
11. NEW dead android skin replaces skeleton. Now, it should make more sense when a 'skeleton' uses a Pod unit to attack you 
12. Virtuous Contract is now enabled as an Optifine CIT. Furthermore, both Beastlord and Virtuous Contract can now replace Netherite Swords and Axes through anvil renaming.

Notes for 0.0.4:
- Virtuous Contract uses a 64x64 texture
- Don't like the 2D Lunar Tear? Replace /models/item/lily_of_the_valley.json with /models/block/lily_of_the_valley.json and edit "parent" -> [minecraft:block/generated]
- Moving from 0.0.3 and want the poppies replaced instead? Replace /models/item/lily_of_the_valley.json with your old /models/item/poppy.json. Make sure to replace other lily_of_the_valley-related json
- Make-up for 0.0.3: Forgot to mention that if you don't like the hidden hook (which is meant to emulate your Pod fishing), delete textures/entity/fishing_hook.png



0.0.3.1
1. Fixed description in pack.mcmeta from 0.0.3 update

0.0.3
1. Fixed incorrect pixel in underwater armor icon
2. Fixed slime right eye, and gave the slimes back their left eye
3. Changed explosion.json
4. Created effect.json for splash potion and enchanting effects to use celestial alphabet particles
5. Altered some damage indicator gui icons to be more accurate to NieR:Automata game
6. NEW boss health bars inspired by NieR:Automata. Located in bars.png.
7. Added grey dots at the end of prior edited bars. Unsure if this change will stay.
8. Created alternate critical hit texture for use when MCPatcher or Optifine is not installed. Uses first texture as it lacks animation.
9. New /models/item .json: Used Pod model for fishing rod; blank.png used as predicate argument in fishing_rod.json for when switching to fishing_rod_cast
10. Updated folder name from MCPatcher to Optifine. 
11. Updated beastlord .properties file to optifine-compliant version.
12. Retextured options_background to fit NieR:Automata's loading screens. Old background has ".backup" appended. Treat this new one as something like a dark mode.
13. Reimplemented Grimoire model by @nongfu as alternate bow model. In contrast to latest release by nongfu, Grimoire model can be obtained through anvil renaming. Pod 042 remains as default bow model as it was in @EleneRemedy's pack
14. Fixed bow alt model .properties files as they had been taken out of MCPatcher and not Optifine folder from @nongfu's resource pack.
15. Created emissive.properties file.
16. NEW Lunar Tear model replaces poppy. Also has a separate model for potted version. Glows at night if Optifine is installed due to emissive _e.png.

Notes for 0.0.3:
- OPTIMAL SETTING for Lunar Tear's optifine emissive overlay is at 20% brightness

- /optifine/anim/crit.properties is non-functional. It and crit.png will be removed before 0.0.5 if no solution is found.



0.0.2
1. Updated pack.mcmeta description
2. Changed Resource Pack name
3. Completely changed icons.png: ALL NEW HUD, GUI, and server signal icons based on hud elements from NieR:Automata. Check out the charge and crosshair elements for example!
4. Replaced heads in spectator_widgets.png with stubby head texture
5. Cleaned up folder of .pngs not edited so that client correctly defaults to vanilla resources, in the event something bad happens inside the folder



0.0.1
For the below log, list items prefixed by "Modified" implies I did all the transfer and compatibility work.

1. Updated pack.mcmeta for 16th gen
2. Modified zombie pigman skin for new Piglin species
3. NEW skin based on past zombie skin color scheme for Enderman and zombie villager
4. NEW skin for Ghast based on NieR:Replicant's Number 6
5. NEW skin for Silverfish, Blaze, and Bat
6. NEW explosion and smoke particles, and replacement for large_smoke
7. NEW fire effect (ideal for use with fire_charge projectile and mimics of Gestalt corruption)
8. NEW skin for Slimes
9. NEW textures for slime block, slime ball (based on robot heads), and fire charge (based on NieR's classic pink projectiles)
10. Modified gui texture color scheme for new 16th gen pop-up displays, such as 'villager2'. Also modified other hud elements for actual use outside of @Godlander's NieR:Automata map
11. Renamed a couple items for compatibility
12. NEW SGA replacement: Enchantment alphabet replaced by alphabet based on Celestial/Angelic Language. Replaces both particle effect and font.
13. NEW experience orb textures based on those orange drops by stubby enemies in NieR:Automata
14. NEW camo coat, stubby color scheme, for spider and squid